21XO · THE TIMEKEEPER PRESENTS

Harbor After Hours.

One world. A thousand perspectives.

“A thousand stories. You haven’t seen yours yet.”
— The Timekeeper

18+ concept showcaseFree play credits only.
No deposits, purchases or cash prizes.

NEW HERE? A TWO-MINUTE FIRST CHAPTER

You are not late. You are here.

Meet three characters. Make a small discovery. Keep your first moment.

✦ THE HARBOR COLLECTION
5 REELS · 3 ROWS · 5 LINES

Spin to unlock one hold-and-respin.

The Net Mender’s Catch3 Net Menders anywhere unlock a free bonus.
Five paths through Harbor.

Match 3 or more from the left on a line. Voyager is wild.

PLAY CREDITS100No monetary value
LAST RETURN—Play credits
0 rounds played
The bronze XO Time Travel Watch beside the Harbor

A WATCH BETWEEN WORLDS

The Timekeeper’s Passage.

Yesterday’s storm. Tonight’s welcome. Tomorrow’s discovery.

A Timekeeper jackpot opens one passage. You can preview all three.
A sea-worn bottle carrying a route map

THE VOYAGER’S NEXT CHAPTER

A bottle. A table. Somewhere new.

Unfold the map, choose your course and find the island beyond the mist. Your Harbor artifacts can help along the way.

Find a route-map bottle in the Catch to unlock a voyage, or explore the preview.
A weathered brass Fish Token with a sculpted fish and waves

A SMALL CATCH. A GROWING COLLECTION.

Fish Tokens from the tide.

Find the silver fish in the Net Mender’s Catch. Return it to the Harbor; keep a token of the encounter.

0 / 1,000 foundThis browser session

1,000 more to the 1,000-token milestone.

A collection milestone in this free demo. No prize draw, cash value or redemption.
Your Harbor finds 0Artifacts from the tide

An artifact found in the bonus brings a small Harbor story into your collection. Kept in this browser session only.

SEVEN PERSPECTIVES. A GROWING HARBOR.

Meet the Harbor cast.

Tap a portrait to discover their role. Seven core roles, a curious Voyager and a familiar face from the quay.

The TimekeeperBring contributions together and carry lessons forward.

A POSSIBLE COLLABORATION

Characters that live
beyond a single game.

This is an early creative direction for an adult XO casino edition. Our characters, atmosphere and stories could be developed with a specialist studio, with collectible editions adding a physical chapter.

This browser demo uses illustrative rules. It is not a real-money game or a certified casino product. Character artwork and voices are AI-assisted creative performances.

Talk to XO Foundry
BONUS UNLOCKED · NO EXTRA STAKE

A LITTLE STORY FROM THE HARBOR

The Net Mender’s Catch.

Six nets wait just beyond the bow. Lift three. The Voyager can help you choose one more.

3 choices left+0 play creditsVoyager may grant one extra choice
Your Fish Tokens · this browser session0 / 1,000
The Net Mender
The Net Mender
“Hold this end, will you? A good knot brings things together. People too.”
VOYAGER’S DISCOVERY

FOLLOW WHAT THE TIDE BROUGHT YOU

The Voyager’s Discovery.

Three crossings. Two directions. A light worth finding.

THE ROUND TABLE

A route worth sharing.

The route-map bottle on the Round Table
    0 aboard0 safeguardedPLAY CREDITS

    The Voyager
    The Voyager

    THE TIMEKEEPER’S PASSAGE

    SOME MOMENTS ARE WORTH RETURNING TO

    The Timekeeper’s Passage.

    The Timekeeper guides your passage

    Explore the XO watch concept ↗

    HARBOR AFTER HOURS

    Five paths. A wild connection.

    5 reels × 3 rows. One spin costs 1 play credit total and plays all five fixed lines: top, middle, bottom, valley and peak.

    1 ─TOP2 ─MIDDLE3 ─BOTTOM4 ∨VALLEY5 ∧PEAK

    A line needs 3 or more consecutive matching characters, starting on the leftmost reel. Voyager substitutes for any role, including a line made entirely of Voyagers.

    3 in a row on a line
    10 credits
    4 in a row on a line
    20 credits
    5 in a row on a line
    40 credits
    Actual Timekeepers in the first 3 positions of a line
    200 credits

    The Timekeeper jackpot replaces that line’s regular return; wilds cannot replace those first three Timekeepers. Each line pays once for its longest match. Winning lines add together, even when they share a symbol. A 10-credit total return increases your balance by 9 after the 1-credit cost.

    The Timekeeper’s Passage

    A natural Timekeeper jackpot in a spin or respin also opens one Passage per round, even if several lines win. After any Catch already in progress, choose one era. Past: follow two clues through the 1839 storm to unlock a new Catch. Present: set two lights and ring the bell for 20 extra play credits. Future: follow the clear channel to open Discovery without using a map bottle. Wrong answers can be retried without penalty. Each Passage is settled once; bonus chapters cannot trigger another Passage. Preview mode awards nothing, including in the chapter it opens.

    Hold a little of your journey.

    After a full spin, use Hold 1–5 to keep up to two entire reels, each with its three characters. Tap a held reel again to release it. The next respin costs 1 play credit and redraws only the other reels. All lines are evaluated on the new result. You get one hold-and-respin per full spin; afterwards, all five reels must spin again. To skip the respin, leave every reel unheld and spin normally.

    The Net Mender’s Catch

    At least 3 actual Net Menders anywhere in a paid spin or respin unlock one bonus, regardless of paylines. Voyager does not substitute for this trigger. The bonus costs nothing extra; any payline returns are still paid.

    Six nets hide three bottles (10, 20 and 30 play credits), one Harbor artifact, one Voyager and one silver fish. Their positions are shuffled before you choose. Lift three nets; finding Voyager grants exactly one extra choice, for a maximum of four. Credits are added as each bottle opens. An artifact adds a story to Your Harbor finds. The fish adds one Fish Token to your session collection, with no play-credit reward. The token milestone is 1,000; reaching it does not trigger a prize draw or redemption. Further catches continue to count. Unchosen nets stay in the mist. A five-net bonus already in progress keeps its original layout.

    A pending bonus resumes after reload and must be finished before another spin. Each catch is credited once. The bonus preview has a fixed layout and changes neither credits nor your collection. Start fresh resets play credits and rounds but keeps your Harbor finds and Fish Tokens for this browser session. Reloading this tab keeps them; closing the session may clear them.

    The Voyager’s Discovery

    Finding the 30-credit route-map bottle also grants one voyage, after finishing the Catch. Its 30 credits are already yours. At the Round Table, bring your own artifacts and borrow one missing artifact for this voyage. Each can be used once, without being removed from your collection.

    Three legs lead to Lantern Isle. Port offers 10 / 15 / 20 bonus credits, with a 15% storm chance per leg. Starboard offers 20 / 40 / 60, with a 40% storm chance. Each route’s condition is drawn independently at the start and stays fixed across reloads. The Compass reveals both conditions for one leg; the Knot lets you pass one storm; the Bell safeguards your current cargo.

    A storm without the Knot ends the voyage and loses only its unsecured cargo. After a successful leg you may return with all cargo instead of continuing. Reaching the island or returning lets you collect the voyage once. Previously awarded credits, artifacts and discoveries are never at stake. A pending voyage resumes after reload; the scripted preview grants nothing and lets you try all three tools.

    Each newly drawn cell independently chooses one of the nine characters with equal chance. Held reels stay exactly as they were. Play credits have no monetary value and cannot be purchased, transferred or redeemed. Start fresh whenever you like. Progress stays in this browser session only.

    Story previews are scripted examples: they change no credits or round history and cannot be used for a hold-and-respin.

    XO / WELCOME TO HARBOR

    Sound begins when you enter.